![]() ![]() In each alcove you'll find a lever, and pulling both levers will open the door to the south. (You won't, for example, get decapitated by the rotating axes.) What you'll need to do here is dodge the traps as best you can and make your way to the alcoves to the north and east. There are numerous mechanical traps in this room, but they're not as nasty as they look. You'll have to disarm a level 6 trap on the chest, but inside you'll find the gas mask. Pulling the lever will open the door at #9a. You might even be able to get them stuck in the mechanical traps in the hallway, and gain extra damage that way. When fighting the battle, it's a good idea to retreat around the corner and try to fight the enemies a couple at a time. Summon spells can be useful in the fight, and if you have a crystal ward of fire, now is definitely a good time to use it. This is a tough battle, just because all of the enemy fire spells will keep pushing you back out of melee range. To get into the room here, you'll have to deal with a few naga firespitters and two fire gazers. If you're playing the Collector's Edition, then you'll find high level chests and mimics inside. If you're playing a regular version of Dungeon Lords, then you won't find anything in the secret rooms that the loose bricks reveal. The loose brick at #7c will briefly open the secret door at #7d. The loose brick at #7a will briefly open the secret door at #7b. You'll need to pull all of these levers to reach the chest with the gas mask (#10). ![]() The lever at #6e will open the door at #6f. The lever at #6c will open the door at #6d. The lever at #6a will open the door at #6b. This door leads to a small maze where you can find the gas mask, but it will only open after you've rescued Valdane. If you pull it, you'll open (or close) the southern door in the Colossus Trap room (#3). There is also a lever on the column on the eastern side. If you follow the guards all the way to the exit, then you'll earn 10,000 experience for each one. You can free them by pulling the levers in the northeastern corner. You'll find two guards in the cells on the western side. Once the snake is dead, the door to the south will remain closed, but if you loop around to the prison (#4), you'll be able to pull a lever there to re-open it. The snake is reasonably nasty, but it only has a melee attack, and so you should be able to kill it, given a few healing potions or spells. When you enter this room, the door to the south will close behind you, and a big snake called the Colossus of Myrza will attack you. The guards will all try to go through this door, so if you leave it closed, then they'll get stuck behind it, and you'll be able to ignore them when you see them and then escort them out when it's convenient for you. If you follow the guards all the way to the exit from the temple (Exit A), then you'll earn 10,000 experience each. Note: There are three guards in the temple that you can rescue. You can open the door using the lever on the western side. ![]() The fountain will heal you and cure poison on you. Most of the treasure chests in this part of the temple were added in the Collector's Edition. The Naga Temple is also called the Dungeon of the Moors. In other words, it's a good idea to stock up on cure poison potions before going inside. There are a couple fountains (#1) that can cure you of poison, but those fountains are located early in the temple, and so you'll have to rely on potions and spells (and perhaps the gas mask) later in the temple. You'll probably get poisoned quite a bit in the temple. ![]()
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