![]() The unnamed boy runs and jumps with bare-footed enthusiasm-arms flailing wildly when sprinting or grasping for a ledge-then shows real pain as he limps after a nasty fall. The still and crumbling world around you is contrasted with the wonderfully expressive and lively animation of the game's few living characters. Seeing what new visual splendor lies around the next corner quickly becomes the main impetus to struggle your way through the game's puzzles. Played on an HDR television on the PlayStation Pro, every scene has a vibrancy and range of visual expressiveness that's hard to equal in modern gaming (things look pretty good on a standard 1080p television, too). Much like Ueda's Ico and Shadow of the Colossus before it, The Last Guardian also benefits from a painterly use of light, which pokes through holes in the walls to reflect through cavernous halls and oversaturated outdoor scenes with a soft, otherworldly glow. You'll feel like you're trespassing on the ghosts of master builders, who placed every last stone with a sense of purpose you'll never fully understand but love examining anyway. It's a world full of ornate symbology and bronze-age-meets-magical-realism technology that's all the stronger for never being even partially explained. Before I dig into what frustrated me so much about the game, I'd be remiss not to laud the architectural feat of that digital environment.Įvery broken brick, every rusted-over bridge, and every pile of rubble overgrown with weeds makes you feel like you're inhabiting the epilogue of a once-great civilization. The Last Guardian plays out as one big joint escort quest, with Trico and the boy working together to escape the extremely intricate ruins of a crumbling tower complex built into the side of a cliff. Six years later, after finally completing Ueda's oft-delayed opus, I find that the main emotion I feel toward Trico and the game he inhabits is frustration. Links: PSN (US) | Amazon (UK) | Official websiteWay back in 2010, a full year after it was first announced as a PlayStation 3 game, The Last Guardian creator Fumito Ueda stressed to a Tokyo Game Show press conference audience that the key to the game he envisioned was developing an "emotional attachment" between the game's unnamed boy character and Trico, his three-story-tall, mythical animal-hybrid companion that combines elements of a bird, a dog, and a horse. In December 2014, Sony reiterated that The Last Guardian had not been cancelled, and would be shown " when it’s ready." Speculation that it was transitioning from the PlayStation 3 to the PlayStation 4 was sparked when the company said development was continuing under "completely new conditions.Publisher: Sony Interactive entertainment "The details of when, where, and how will be completed are beyond my control.” "More than anything, I feel terribly sorry that for various reasons I have kept my audience waiting for such a long time," he said. Ueda, who continued to advise on development following his departure, eventually apologised to fans for the delay to The Last Guardian. In September 2013, Sony explained numerous The Last Guardian no-shows and a lack of new information by saying it was waiting for the right moment to " re-introduce" the game. And that's why we're going to talk about that game when we're ready to talk about it." And the experience that we provide is first. ![]() ![]() ![]() "I think that's a really important thing to remember, that it would be very easy to ship a game when it's not quite ready because we need to meet a business plan," he said. Scott Rohde, Sony’s senior vice president of product development, followed up by saying it has no deadline whatsoever for The Last Guardian. Sony Worldwide Studios president Shuhei Yoshida later said The Last Guardian was making progress, albeit "slow progress." He added that development on the title had been "tough," but noted that developer Team Ico has not altered the focus on the title. In June 2011, Team Ico studio head Fumito Ueda left the company, followed closely by executive producer Yoshifusa Hayama, seemingly as a result of major issues with the project.Įxactly a year later, Sony commented on when The Last Guardian would be available, saying it would only release the game "when it is absolutely ready." On multiple occasions, it has been thought that the project had been abandoned. By clicking 'enter', you agree to GameSpot'sįirst announced six years ago for PS3, Sony’s The Last Guardian has been subject to multiple delays and a dearth of new information. ![]()
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